TheFitzyGames
About Me
Hi, My name is Sean and I am an Irish Game Developer living in Luleå, Sweden. I have been developing games for the last 7 years. I studied Games Design in TU Dublin and graduated with a BA (Hons) in 2020. Since then, I have been working as a freelance developer on individual projects and with other studios. I specialize in Indie titles made with Unity though I am eager to deepen my skills in other languages and engines.
Personal Work
Chroma Cross 2024 - Ongoing
• Released into Steam Early Access in October 2024
• Nonogram - Paint by numbers game for steam.
• Variant of picross puzzles using multiple colors.
• Puzzles are automatically created from sprites, speeding up the creation time of new puzzles.
• Chroma Cross takes Nonograms beyond the binary of black and white and brings them into a rainbow of color.
• Project to receive regular content updates for the duration of Early Access.
• Fully Solo developed and published
Blood Path 2021 - On Hold
• What kills you makes you stronger.
• Every step you take hurts.
• Solo developed project.
• Development ongoing.
• Some work from this project has been released as separate unity packages. specifically my dissolving sprites script which is available on my Github.
TFG Scripts Pack Core 2021
• Update and overhaul to the original TFG Scripts Pack, focusing on core scripts that do not rely 3rd party tools and packages.
• Much cleaner code.
• Better summation.
• More scripts.
• Available On Github.
Pneumaniacs 2020 - 2021
• Solo developed prototype
• Launch ragdolls with a pneumatic gun to destroy buildings.
• Created in Unreal Engine 4
TFG Scripts Pack 2020
• A collection of C# scripts with generic functionality such as health systems, behavioural systems, controllers, Spawners, destruction systems and more.
• Released for free under an attribution license.
• Available on Itch.io and GitHub.
Baseline sinker 2019
• Solo developed
• Music-based, underwater, bullet-hell.
• Released on Steam
Third Party Work
Arthmael 2022 - 2024
Runwild Entertainment LTD
• Gameplay systems for a real time, co-operative, action game.
• Used Photon Fusion to implement networking
• Efficient systems for displaying VFX.
• UI systems, Radial menus, and dynamic HUDs.
• FMOD implementation, dynamic music, footsteps.
• Versatile Quest system.
• Enemy Ai and Boss systems.
• Button prompt and Glyph management systems.
Super Satellights 2021 - 2022
Legends of Learning PLC
• Educational game for Middleschool level
• Teaches students about how light reflects and refracts in an engaging puzzle game.
Yami 2021 - 2022
Goldborough Studio LTD
• Expanded upon a player state machine for climbing mechanics. Working closely with animators.
• C# Jobs for gameplay centric boids
• UI implementation of menus
• Developer tools creation for debugging. Including on-screen information output